A huge advantage of using React and r3f to manage a 3D scene is that you can include things that are HTML and CSS as well as 3D objects by using...
Scenes in WebGL really come alive when they're moving and interactive. Creating realistic movement is hard though, so it's often good to approximate...
So far in these posts everything has looked pretty good, but all the objects have just had color and shininess applied. That's great (and fast) but...
Building a Three.JS scene that runs well can be hard. One thing that's a very common cause of slow down is just having too many objects to track. The...
Adding some good looking objects to a scene using Three.JS becomes significantly more useful if the user is able to interact with them. In a typical...
The previous post covered the 5 materials that are commonly used to render geometries, but there's one more that's well worth knowing -...